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Barcelona’s Science Museum

Hands on: in this museum, touching is the rule

Jorge Wagensberg, Spanish physicist and director of the La Caixa Foundation Science Museum in Barcelona.
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A tactile exploration of our planet in a room devoted to understanding the thriving of life on earth.








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Budding scientists at the helm.




Barcelona’s Science Museum

Opened in 1981, the La Caixa Foundation Science Museum is the first of its kind in Spain. Its main aim is to spread scientific and technical knowledge among the general public, especially students. To do this, it encourages contact between scientists, teachers and scientific institutions. It covers an area of 7,000 square metres and another 30,000 are currently being added on.

To know more:
www.fundacio.lacaixa.es

Jorge Wagensberg eavesdrops on visitors to the science museum he runs in Barcelona. The conversations he overhears enable him to imagine the perfect museum—a place that speaks to all the senses, especially touch

Some time ago I got into the habit of leaving my office to eavesdrop on visitors in every nook and cranny of the La Caixa Foundation Science Museum that I run in Barcelona. A lot of what they say proves very interesting, and excellent food for thought about what a modern science museum should aim to be.
Once, I was hot on the heels of a young father and his son of about seven. They paused in front of a mimosa pudica plant whose leaves recoil when you touch them.
Father: Did you see that?
Boy: What? What’s happening? Hey! But is it real or not?
Father: It’s real. Don’t you see?

I lingered behind them as they approached a model of the Amazon that compresses a day’s life in the rainforest into the space of 10 minutes, including an electrically-generated storm, torrential rain and a rainbow. In the middle of the show, the entranced boy looked up to his father and asked once again: “Dad, is this real or not?” To which his father replied: “It isn’t real. . . Watch carefully!”
A few minutes later, at an underwater archaeology exhibit with a giant aquarium featuring a sunken ship and huge moray fish swimming between the furniture in the captain’s cabin, I heard another exchange:
Boy: They’re real, aren’t they?
Father: Of course. You can see that.
Boy: And the furniture?
Father: Hmm. I don’t know. I think some of it is.

The boy’s metaphysical obsession—about whether things are real or not, about the difference between experience and theory, between a replica and “the actual thing”—was much stronger than his father’s. Unwittingly, this young visitor reopened a critical debate in our museum over when to use a real-life object, when to use a replica and whether the two can be combined.
In any case it’s clear what a museum must not do: namely boil down its exhibits to excerpts from a book whose crammed pages can be read by the long-suffering visitors as they walk down a hallway into rooms full of scale models for demonstrations and videos and computers that look like shopfronts of electrical stores. One of the most elementary mistakes made by today’s museums is to forget that the absolute priority is to be real.
Just as classes, conferences and seminars are based mainly on the spoken word, cinema and television on images and books and magazines on the written word, museums and exhibitions should focus on the real object or event. For it is the prospect of encountering reality that draws people to museums.
In recent years, science museums have been at the vanguard in terms of changing their collections, methods and engagement with the public. Our slogan these days is “please touch.” The old concept of the display case has been replaced by that of experience, and the academic label has changed into a more literary one. Above all, the former highbrow attitude has been overtaken by an effort to involve all five human senses.

A careful mixture of touch, feelings and thought
Another thing I’ve learnt on my strolls around the museum is that we still have a long way to go before youngsters feel comfortable there. I recently came across a little girl, no more than six years old, throwing large stones at a wooden open-air kiosk used in summertime as an ice-cream shop. It was winter and the kiosk was closed. I reached her just as she was about to throw another stone. As soon as she saw me, she dropped it and looked down shamefacedly. I stood there silently for a moment before she looked up, gazed at the kiosk, then turned to me and asked: “Is that yours?”
To get our young visitors to treat things in the museum with care, they have to feel they have a stake in them. Though it is not easy, one way is to try to stimulate their senses. In a science museum, the most effective stimuli are a careful mixture of touch, feelings and thought.
Let’s take a few examples. Once I quietly shadowed a boy of about 10 into the museum’s big vivarium, which had an exhibit called “Invisible Stillness.” At first he saw nothing. But behind the glass and amid dry leaves, earth and roots, lived three dozen stick-insects (Extetosoma tiaratum). The boy was puzzled and looked around, clearly annoyed. He must have thought it was a joke or that the exhibit was being repaired.
Then he spotted a notice saying: “There are 30 big insects in here.” With an incredulous look, he seemed to be wondering how so many insects could be invisible in such a small space. Then he saw them—one... two... three. “Hey, now I get it! There they are,” I heard him say as I watched his face light up. His eyes had been looking at the insects, but his brain hadn’t seen them. That is emotional interaction. The boy, like many other visitors, was enthralled by everything he saw after that.
Next to the vivarium is a window in which you can see a mass of scattered dots with no discernible pattern. If the visitor touches a lever, some of the dots arrange themselves into the shape of an animal. This is an example of genuine manual interactivity: move the lever and the animal appears; release it and the creature disappears before your eyes.
It is a small trick that arouses the imagination and makes the point that many hunted animals stay absolutely still when a predator is terrifyingly close to them. Applied in daily life (why do we wave to attract the attention of a waiter who pretends not to see us?), it explains what mental interactivity means, and allows the visitor to make comparisons and even reinterpret previous experiences.
The main job of a modern museum should be to go beyond preserving heritage, informing, training and even teaching, and to generate this kind of excitement through objects and real phenomena. People can then physically experience the feelings of the scientist, who is not seeking either good or evil but simply trying, like anyone else, to come up with as much knowledge as he or she can about the world in an effort to make humanity’s cosmic solitude bearable. That’s why scientists do experiments—they are endeavouring to converse with nature. A museum should strive to make visitors plunge like divers into the scientist’s quest.

For the best ideas, tune into the young
Based on my experience as a museum director and eavesdropper, I think we should pay close attention to what children say, because we might learn something from youngsters who are learning themselves. Our museum is for people of all ages or education. But the youngest visitors have what turn out to be certain very good ideas. So we must tune into their thoughts, like those of two boys and their mother as they were coming out of our large weather exhibition. One boy was about 10 and the other about five and had to run to keep up. The 10-year-old seemed annoyed.
Boy, 10: Mum! Mum! What’s in the Amazon?
Mother: OK, we’ll go and see. But maybe you’ll be disappointed.
And then from somewhere behind me, a little voice.
Boy, 5: Mum?
Mother: Yes dear?
Boy, 5: What’s disappointed?

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