UNESCO and UNHCR worked with a variety of partner organizations to host Strategy Labs related to the Mobile Learning Week 2017 theme ‘Education in emergencies and crises’.
The Strategy Labs drew on the expertise of event participants to shape and improve ICT in education projects, whether recently conceived or ongoing.
Click on the links below to learn earn more about the Strategy Labs that were held in Thursday morning, 23 March:
- Developing educational platforms for displaced communities: Building a shared vision (UNHCR, Learning Equality, Google.org and UNICEF): Provide inputs to develop a common vision for education platforms for displaced communities.
- EVOKE Literacy: Engage in the online game design inspiring youth as change agents for literacy (World Vision, Pearson, USAID): Help identify, refine and enhance game activities for a multi-player, online game that empowers youth to collaborate globally to solve urgent social challenges while building 21st century skills.
- Refugee Coding Camps (SAP, UNESCO): Share ground experiences and discuss strategies to improve social integration of refugees through coding camps.
- Digital innovations for SDG 4: The case of education during emergencies (ITU): Discuss strategies to better mobilize the information and technology (IT) sector to contribute to the Sustainable Development Goals (SDGs), especially SDG4 which seeks to ensure ‘inclusive and equitable quality education and promote lifelong learning opportunities for all’.
Click on the links below to learn more about the Strategy Labs that were held Thursday afternoon, 23 March:
- Connected Learning Consortium (InZone/University of Geneva, Jesuit Distance Education Network, UNHCR): Provide expert input to promote, coordinate and expand quality higher education through 'Connected Learning' in contexts of conflict, crisis and displacement.
- EduApp4Syria: Facilitating field testing of smartphone games for literacy (NORAD): Comment on the winning EduApp4Syria mobile game designed specifically for refugees and provide input on plans for implementation.
- Creating mobile learning resources for displaced populations in times of emergency and crisis (ICEM and INEE): Learn to conceptualize and design mobile learning resources that can be used to reach marginalized and displaced populations in times of crises.
- Global Learning XPRIZE: Beyond the Competition (XPRIZE/UNESCO): Brainstorm on the strategies to promote widespread use of mobile and technology-based learning, with particular focus on out-of-school children.